traits1.rs

// traits2.rs
//
// Your task is to implement the trait `AppendBar` for a vector of strings. To
// implement this trait, consider for a moment what it means to 'append "Bar"'
// to a vector of strings.
//
// No boiler plate code this time, you can do this!
//
// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.

trait AppendBar {
    fn append_bar(self) -> Self;
}

impl AppendBar for Vec<String> {
    fn append_bar(mut self) -> Self {
        self.push(String::from("Bar"));
        self
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn is_vec_pop_eq_bar() {
        let mut foo = vec![String::from("Foo")].append_bar();
        assert_eq!(foo.pop().unwrap(), String::from("Bar"));
        assert_eq!(foo.pop().unwrap(), String::from("Foo"));
    }
}

traits3.rs

// traits3.rs
//
// Your task is to implement the Licensed trait for
// both structures and have them return the same
// information without writing the same function twice.
//
// Consider what you can add to the Licensed trait.
// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a hint.

pub trait Licensed {
    fn licensing_info(&self) -> String {
        String::from("Some information")
    }
}

struct SomeSoftware {
    version_number: i32,
}

struct OtherSoftware {
    version_number: String,
}

impl Licensed for SomeSoftware {} // Don't edit this line
impl Licensed for OtherSoftware {} // Don't edit this line

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn is_licensing_info_the_same() {
        let licensing_info = String::from("Some information");
        let some_software = SomeSoftware { version_number: 1 };
        let other_software = OtherSoftware {
            version_number: "v2.0.0".to_string(),
        };
        assert_eq!(some_software.licensing_info(), licensing_info);
        assert_eq!(other_software.licensing_info(), licensing_info);
    }
}

traits4.rs

// traits4.rs
//
// Your task is to replace the '??' sections so the code compiles.
// Don't change any line other than the marked one.
// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a hint.

pub trait Licensed {
    fn licensing_info(&self) -> String {
        "some information".to_string()
    }
}

struct SomeSoftware {}

struct OtherSoftware {}

impl Licensed for SomeSoftware {}
impl Licensed for OtherSoftware {}

// YOU MAY ONLY CHANGE THE NEXT LINE
fn compare_license_types(software: impl Licensed, software_two: impl Licensed) -> bool {
    software.licensing_info() == software_two.licensing_info()
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn compare_license_information() {
        let some_software = SomeSoftware {};
        let other_software = OtherSoftware {};

        assert!(compare_license_types(some_software, other_software));
    }

    #[test]
    fn compare_license_information_backwards() {
        let some_software = SomeSoftware {};
        let other_software = OtherSoftware {};

        assert!(compare_license_types(other_software, some_software));
    }
}

traits5.rs

// traits5.rs
//
// Your task is to replace the '??' sections so the code compiles.
// Don't change any line other than the marked one.
// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a hint.

pub trait SomeTrait {
    fn some_function(&self) -> bool {
        true
    }
}

pub trait OtherTrait {
    fn other_function(&self) -> bool {
        true
    }
}

struct SomeStruct {}
struct OtherStruct {}

impl SomeTrait for SomeStruct {}
impl OtherTrait for SomeStruct {}
impl SomeTrait for OtherStruct {}
impl OtherTrait for OtherStruct {}

// YOU MAY ONLY CHANGE THE NEXT LINE
fn some_func(item: impl SomeTrait + OtherTrait) -> bool {
    item.some_function() && item.other_function()
}

fn main() {
    some_func(SomeStruct {});
    some_func(OtherStruct {});
}